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- on exitFrame
- if rollOver(4) then
- set the visible of sprite 23 to 1
- end if
- updateStage()
- repeat while rollOver(4)
- updateStage()
- end repeat
- if rollOver(5) then
- set the visible of sprite 26 to 1
- end if
- updateStage()
- repeat while rollOver(5)
- updateStage()
- end repeat
- if rollOver(6) then
- set the visible of sprite 27 to 1
- end if
- repeat while rollOver(6)
- updateStage()
- end repeat
- if rollOver(7) then
- set the visible of sprite 28 to 1
- end if
- updateStage()
- repeat while rollOver(7)
- updateStage()
- end repeat
- if rollOver(8) then
- set the visible of sprite 24 to 1
- end if
- updateStage()
- repeat while rollOver(8)
- updateStage()
- end repeat
- if rollOver(9) then
- set the visible of sprite 25 to 1
- end if
- updateStage()
- repeat while rollOver(9)
- updateStage()
- end repeat
- if rollOver(10) then
- set the visible of sprite 29 to 1
- end if
- updateStage()
- repeat while rollOver(10)
- updateStage()
- end repeat
- if rollOver(11) then
- set the visible of sprite 21 to 1
- end if
- updateStage()
- repeat while rollOver(11)
- updateStage()
- end repeat
- if rollOver(12) then
- set the visible of sprite 20 to 1
- end if
- updateStage()
- repeat while rollOver(12)
- updateStage()
- end repeat
- if rollOver(13) then
- set the visible of sprite 30 to 1
- end if
- updateStage()
- repeat while rollOver(13)
- updateStage()
- end repeat
- if rollOver(14) then
- set the visible of sprite 18 to 1
- end if
- updateStage()
- repeat while rollOver(14)
- updateStage()
- end repeat
- if rollOver(15) then
- set the visible of sprite 19 to 1
- end if
- updateStage()
- repeat while rollOver(15)
- updateStage()
- end repeat
- if rollOver(16) then
- set the visible of sprite 22 to 1
- end if
- updateStage()
- repeat while rollOver(16)
- updateStage()
- end repeat
- set the visible of sprite 18 to 0
- set the visible of sprite 19 to 0
- set the visible of sprite 20 to 0
- set the visible of sprite 21 to 0
- set the visible of sprite 22 to 0
- set the visible of sprite 23 to 0
- set the visible of sprite 24 to 0
- set the visible of sprite 25 to 0
- set the visible of sprite 26 to 0
- set the visible of sprite 27 to 0
- set the visible of sprite 28 to 0
- set the visible of sprite 29 to 0
- set the visible of sprite 30 to 0
- go(the frame)
- end
-